Pre-Show Workshop: Light-O-Rama Immersion 2-Day
July 13-14, 2021 | 8am – 5pm
Lunch is included in cost
Light-O-Rama (LOR) is a well-known and popular light show animation equipment and software that allows you to create a display where the lights dance to music. The Light-O-Rama products are incredibly versatile and can be used by all skill levels but does take time and effort to master. While you can just dig in an learn on your own, this educational workshop leads you easily through the learning process in topic groups with uninterrupted instruction.
Hardware & Technology
This class will teach you about the technologies and controllers available for your display, how to use and troubleshoot those controllers, and how to test items in your display using both hardware and software. Items to be discussed include display layout, hardware selection, power requirements, security, and potential issues from both residential and commercial points of view. We will include troubleshooting tips for displays for issues which happen during installation and/or run time. We will cover setting up both hardware and software configurations for AC channels, dumb and smart RGB channels, and data networks (both serial and ethernet-based).
Other points of interest include how the LOR Hardware Utility works and how it all comes together in LOR Network Preferences.
Included topics:
Introduction
- Technology overview
- LOR products
- Hardware
- Software
- Hardware versus software control
- LED, DMX, pixels, E1.31 (streaming ACN or sACN),
Hardware
- LOR ShowTime Directors
- Light controllers (different families)
- Other hardware (DC, DMX, SPI, Servo, )
- Product usage
- Matching controller to display elements
- Physical layout and connectivity
- Failure points
- Service kit
- Electrical considerations
- Audio
- DMX
- Troubleshooting
- Discussion – a sample setup
Software
- Downloading, installation, and licensing
- Applications in the LOR software suite
LOR Hardware Utility
- Finding, testing and configuring controllers
- Updating firmware
- Stand-alone controller operation
LOR Network Setup and Configuration
- Different network types
- Which networks controls different types of lights
- Protocols such as LOR, ELOR, serial DMX, E1.31 (streaming ACN or sACN), ArtNet
- Physical connectivity
Show Design and Building
While the bulk of the time spent of creating animated displays is spent in programming and creating sequences a good amount of thought and effort should be spent determining if there is a display theme, the message or story being told using the display, the display location, the types of lights and displays to use, where the lights or other display elements will be placed within the display, and the media used with the display. Taking these and other ideas into account when designing will help take your display to the next level. Example ideas include the grouping of elements, when to use and when not to use certain types of lights and pixels, how those and other items can add to or take away from displays.
We will also learn about the process of creating shows from sequences which have already been programmed, running shows on different platforms/hardware, and the advantages/disadvantages of each.
Included topics:
Show Design
- Use of various types of lighting and light sources
- To pixel or not to pixel
- Telling a story or conveying a message
- Interactive elements
- Mechanical elements
- Utilizing existing pre-programmed sequences
Show Building
- What will run the show?
- Setting a show up to run on a computer
- LOR Show Editor
- Parts of a show
- Show options
- LOR Schedule Editor
- Simple Show Builder (SSB)
- Hardware Utility (S4)
- LOR Hub (S5)
- SSB vs. Show and Schedule Editors vs. Hub for PC shows
- Creating and running a show on an LOR ShowDirector
- LOR Verifier
- Control Panel options and status window (when running show from a PC)
LOR Software I
The bulk of the time spent of creating animated displays is spent in programming and creating sequences. This class will start by reviewing the various pieces of software in the LOR software suite and how and when each piece of software should be used. We will then move to the fundamentals of setting up a display in software and learning how to control individual items or groups of items in your display.
We will quickly learn how to use various functions in different pieces of software. After a review of networks/universes we will complete the tool chain by matching up the various display items on those networks with props in the software. We will also learn about the importance of preview setup and prop grouping.
Included topics:
Software
- Downloading, installation, and licensing
- Help system
- Applications in the suite
- Control panel
- Sequence Editor (S4) or Sequencer (S5)
- SuperStar Sequencer
- Network Preferences
- Sequence Compressor
- Hardware Utility
- ServoDog Utility
- Verifier
- Hub
- Show Editor
- Schedule Editor
- Simple Show Builder (SSB) (S4)
- Visualizer (S4) and Pixel Editor (S4)
Creating and Editing Sequences
- Sequencer
- Preferences
- Animation and musical (media-based) sequences
- Creating sequences
- Previews
- The grid
- Channels
- Lighting effects
- Cut, copy, paste, undo, and re-do
- Importing existing sequences and animations/visualizations
LOR Software II, includes programming design and techniques
This class will teach you how to program media-synchronized sequences as well as sharing tips for how to program faster and more efficiently. We will also cover how to use timings and various effects so the display sends a message or tells a story with the performance. Also includes learning how, when, and why to use other software such as Audacity and MP3Gain for audio editing.
Included topics:
Sequencing your display
- Previews
- Prop groupings
- Animation and musical (media-based) sequences
- Grid views and timing grids
- Sequencing time savers
- Wizards
- Skewing and working with timing marks
- RGB display elements
- Effects available (AC, SuperStar, and motion effects)
- Grid groups
- Keyboard shortcuts
- Saving and loading sequences (file management)
- The programming/sequencing cycle
Class Information
- Computer: If you have a laptop computer, please bring it so you can participate in the hands-on
- Software: Light-O-Rama demonstration software will be provided if you don’t already own the product. Light-O-Rama controllers may be available so you can test your work during class (contact us for additional information).
Drew Hickman, Holiday Technologies
Drew Hickman was an early pioneer in animation, creating the very first commercially available hardware (ChristmasCave) and software (Dasher) products for music-synchronized displays. Since those early days in his garage, Drew has gone on to help drive advances in the lighting and animation field and has helped an untold number of lighting enthusiasts create displays. He has also designed impressive home and commercial displays through his business, Holiday Technologies. Holiday Technologies is an official dealer of Light-O-Rama products and the official LOR training partner.
Drew has worked on all types of displays, large and small, commercial and residential. He has worked with everything from C9 incandescent lights to the latest pixel trees and is sure to share some of his more interesting experiences of being in this business.
- This is an LOR 2-Day Immersion education workshop on using Light-O-Rama products.
- This workshop is taught by an authorized LOR partner company.